How these kingdom names are built

Many real country names describe land or people: Finland, Iceland, the Netherlands (“low lands”). This generator works the same way. A root names what the place is known for, such as Varn (winter), Calder (cold water) or Aster (star). An ending, chosen by the kind of realm, says what sort of country it is: -mark for a borderland, -heim for a northern home, -abad for settled land in the south. So Varnmark is “borderland of the winter” and Calderheim is “home of the cold water”.

Turn on titles to add a form of government. A Duchy is smaller than a Kingdom; an Empire rules other peoples; Free Cities and Republics have no crown at all. The title is a piece of worldbuilding in itself.

Roots

RootMeaning
Asterstar
Varnwinter
Caldercold water
Myrmarsh
Ostereast
Sundstrait
Thessalvine
Brennburning
Aldold
Kaerfortress
Lornlost
Eskriver
Haldslope
Serencalm
Dravoak
Quarquarry
Rilbrook
Zarsand

Endings by kind of realm

Kind of realmEndingsMeanings
Medieval kingdommark, land, ia, mere, woldborderland, land, country, lake country, high forest
Empireium, ara, opolis, anedominion, great land, city, throne
Northern realmheim, gard, vik, fjallhome, stronghold, bay, mountain
Desert realmesh, abad, ira, qandoasis, settled land, sun country, walled city
Elven realmelith, aleth, iniel, orwenstarlit wood, golden realm, hidden vale, green kingdom
Dwarven holddum, bhur, grund, barakhall, deep hold, foundation, mountain gate

Tips for naming a fantasy kingdom

Name it from the inside and the outside. People rarely call their own country what foreigners do. A kingdom might call itself the Realm of Seren, while its enemies call it the Marsh. Two names for one place hint at history and conflict.

Match the map. Neighbouring realms usually share some sounds, because languages spread and borders move. A realm whose name sounds completely unlike its neighbours suggests conquerors, migrants or a very old people.

Keep the big names short. A realm will be mentioned hundreds of times. Two or three syllables are easier to read and remember than five.

Building the rest of the realm

Once your kingdom has a name, give it towns with the tavern and town name generator, rulers from the wizard or elf generators, and a history with our guide to worldbuilding through consequences.

All name generators